teecup/frontend/components/hole-diagram-view.tsx
Erol Haagenrud dabf3478ec V0-integrering: polert hull-diagram
Integrerer V0-eksporten for hole-diagram-view.tsx. Traff props-
kontrakten i prompten eksakt -- ingen integreringsjustering nødvendig,
tsc rent på første forsøk. Egne tillegg fra V0 utover prompten: full
aria-label-oppsummering av hele diagrammet for skjermlesere, lett
kollisjons-unngåelse for nære hindringsetiketter.

Re-verifisert i scratch mot samme kjente syntetiske geometri som den
midlertidige hånd-kodede versjonen -- identiske tall/posisjoner.
Lys+mørk bekreftet.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-17 17:19:26 +02:00

309 lines
11 KiB
TypeScript

"use client"
// V0-eksportert visning (2026-08-17, ADR-083) -- ren kontrollert
// komponent, ingen egen GPS-/geometrilogikk. All geometri-utregning
// (projectOntoAxis) bor i hole-target-distance.tsx, allerede bevist
// riktig med enhetstester + scratch-verifisering FØR denne visningen
// ble bestilt. Erstattet en midlertidig hånd-kodet stand-in med samme
// props-kontrakt -- samme mønster som FlagPlantSheet/PlayerImportPanel.
import { Flag, MapPin, TriangleAlert } from "lucide-react"
import { cn } from "@/lib/utils"
export type DiagramHazard = {
label: string
/** Live distance FROM THE PLAYER, always accurate. */
distanceMeters: number
/** 0 = at tee, 100 = at green. May be <0 or >100. */
alongPercent: number
/** Positive = right of the tee->green axis, negative = left. */
crossMeters: number
}
type Props = {
distances: { front: number; middle: number; back: number }
playerPosition: { alongPercent: number; crossMeters: number }
/** Already sorted nearest-to-player first. */
hazards: DiagramHazard[]
size?: "compact" | "full"
className?: string
}
// --- Diagram geometry (percentages of the field box) ---------------------
// Fixed endpoints: green stays at the top, tee stays at the bottom, always.
const TRACK_TOP = 12 // where alongPercent === 100 lands (leaves room for the flag)
const TRACK_BOTTOM = 88 // where alongPercent === 0 lands (leaves room for the tee dot)
// Sideways scale: this many meters of cross offset maps to the max visual swing.
const MAX_CROSS_METERS = 30
const MAX_OFFSET_PCT = 40 // ±40% of the field width, per spec
// Label collision handling: minimum vertical gap between stacked labels.
const LABEL_MIN_GAP_PCT = 11
function clamp(n: number, lo: number, hi: number) {
return Math.min(hi, Math.max(lo, n))
}
function alongToTopPct(alongPercent: number) {
const a = clamp(alongPercent, 0, 100)
return TRACK_TOP + ((100 - a) / 100) * (TRACK_BOTTOM - TRACK_TOP)
}
function crossToLeftPct(crossMeters: number) {
const offset = clamp(
(crossMeters / MAX_CROSS_METERS) * MAX_OFFSET_PCT,
-MAX_OFFSET_PCT,
MAX_OFFSET_PCT,
)
return 50 + offset
}
function formatMeters(m: number) {
return `${Math.round(m)} m`
}
export function HoleDiagram({
distances,
playerPosition,
hazards,
size = "full",
className,
}: Props) {
if (size === "compact") {
return (
<div
className={cn(
"flex flex-col gap-2 rounded-xl border border-clubhouse-border bg-clubhouse-card p-3 text-clubhouse-ink",
className,
)}
>
<div className="flex items-baseline justify-center gap-3 tabular-nums">
<CompactNumber label="Front" value={distances.front} />
<CompactNumber label="Senter" value={distances.middle} emphasized />
<CompactNumber label="Bak" value={distances.back} />
</div>
{hazards.length > 0 && (
<ul className="flex flex-col gap-1 border-t border-clubhouse-border pt-2">
{hazards.map((h, i) => (
<li key={`${h.label}-${i}`} className="flex items-center gap-1.5 text-sm">
<TriangleAlert
aria-hidden="true"
className="size-3.5 shrink-0 text-cup-strong"
/>
<span className="min-w-0 flex-1 truncate text-clubhouse-muted">{h.label}</span>
<span className="shrink-0 font-bold tabular-nums text-clubhouse-ink">
{formatMeters(h.distanceMeters)}
</span>
</li>
))}
</ul>
)}
</div>
)
}
// --- Full variant -------------------------------------------------------
// Precompute placements and a light label-collision nudge (top -> bottom).
const placed = hazards.map((h, i) => ({
...h,
key: `${h.label}-${i}`,
topPct: alongToTopPct(h.alongPercent),
leftPct: crossToLeftPct(h.crossMeters),
}))
const byTop = [...placed].sort((a, b) => a.topPct - b.topPct)
const labelTopByKey = new Map<string, number>()
let lastLabelTop = Number.NEGATIVE_INFINITY
for (const p of byTop) {
const desired = p.topPct
const labelTop = Math.max(desired, lastLabelTop + LABEL_MIN_GAP_PCT)
labelTopByKey.set(p.key, labelTop)
lastLabelTop = labelTop
}
const playerTop = alongToTopPct(playerPosition.alongPercent)
const playerLeft = crossToLeftPct(playerPosition.crossMeters)
return (
<div className={cn("flex w-full flex-col gap-4 text-clubhouse-ink", className)}>
{/* Distance readout: center emphasized + largest, in the tee-green color. */}
<div className="flex items-end justify-center gap-6 tabular-nums">
<BigNumber label="Front" value={distances.front} />
<BigNumber label="Senter" value={distances.middle} emphasized />
<BigNumber label="Bak" value={distances.back} />
</div>
{/* The hole diagram. Green fixed top, tee fixed bottom. */}
<div
className="relative h-[24rem] w-full overflow-hidden rounded-2xl border border-clubhouse-border bg-clubhouse-field"
role="img"
aria-label={buildDiagramAria(distances, hazards, playerPosition)}
>
{/* Discreet tee->green centerline */}
<div
aria-hidden="true"
className="absolute top-[10%] bottom-[10%] left-1/2 w-px -translate-x-1/2 bg-clubhouse-border"
/>
{/* Green marker (fixed top) */}
<div
aria-hidden="true"
className="absolute left-1/2 top-[3%] flex -translate-x-1/2 flex-col items-center gap-0.5"
>
<Flag className="size-6 text-tee-strong" strokeWidth={2.5} />
<span className="rounded bg-clubhouse-card px-1.5 py-0.5 text-xs font-bold text-tee-strong">
Green
</span>
</div>
{/* Tee marker (fixed bottom) */}
<div
aria-hidden="true"
className="absolute bottom-[3%] left-1/2 flex -translate-x-1/2 flex-col items-center gap-0.5"
>
<span className="rounded bg-clubhouse-card px-1.5 py-0.5 text-xs font-bold text-clubhouse-muted">
Tee
</span>
<span className="size-3 rounded-full border-2 border-clubhouse-muted bg-clubhouse-card" />
</div>
{/* Hazard markers + always-visible distance labels */}
{placed.map((p) => {
const labelTop = labelTopByKey.get(p.key) ?? p.topPct
const labelOnLeft = p.leftPct > 55
return (
<div key={p.key} aria-hidden="true">
{/* marker dot */}
<div
className="absolute z-10 flex size-7 -translate-x-1/2 -translate-y-1/2 items-center justify-center rounded-full border-2 border-clubhouse-card bg-cup-strong shadow-sm"
style={{ top: `${p.topPct}%`, left: `${p.leftPct}%` }}
>
<TriangleAlert className="size-4 text-clubhouse-card" strokeWidth={2.5} />
</div>
{/* distance label (nudged vertically on collision) */}
<div
className={cn(
"absolute z-20 -translate-y-1/2 whitespace-nowrap rounded-md bg-clubhouse-card px-1.5 py-0.5 text-xs font-bold tabular-nums text-clubhouse-ink shadow-sm ring-1 ring-clubhouse-border",
labelOnLeft ? "-translate-x-full" : "translate-x-0",
)}
style={{
top: `${labelTop}%`,
left: labelOnLeft ? `calc(${p.leftPct}% - 1rem)` : `calc(${p.leftPct}% + 1rem)`,
}}
>
{formatMeters(p.distanceMeters)}
</div>
</div>
)
})}
{/* Player position ("you are here") — a pin, shape-distinct from hazards */}
<div
aria-hidden="true"
className="absolute z-30 flex -translate-x-1/2 -translate-y-full flex-col items-center"
style={{ top: `${playerTop}%`, left: `${playerLeft}%` }}
>
<span className="mb-0.5 rounded bg-clubhouse-card px-1.5 py-0.5 text-xs font-bold text-tee-strong ring-1 ring-clubhouse-border">
Deg
</span>
<MapPin className="size-7 fill-tee-strong text-clubhouse-card" strokeWidth={2} />
</div>
</div>
{/* Accessible, screen-reader-friendly text list — the same info as the diagram. */}
{hazards.length > 0 && (
<div className="flex flex-col gap-2">
<h3 className="text-sm font-bold uppercase tracking-wide text-clubhouse-muted">
Hindringer
</h3>
<ul className="flex flex-col divide-y divide-clubhouse-border rounded-xl border border-clubhouse-border bg-clubhouse-card">
{hazards.map((h, i) => (
<li key={`${h.label}-${i}`} className="flex items-center gap-3 px-3 py-2.5">
<TriangleAlert
aria-hidden="true"
className="size-5 shrink-0 text-cup-strong"
strokeWidth={2.5}
/>
<span className="min-w-0 flex-1 text-pretty text-base text-clubhouse-ink">
{h.label}
</span>
<span className="shrink-0 text-lg font-bold tabular-nums text-clubhouse-ink">
{formatMeters(h.distanceMeters)}
</span>
</li>
))}
</ul>
</div>
)}
</div>
)
}
function BigNumber({
label,
value,
emphasized,
}: {
label: string
value: number
emphasized?: boolean
}) {
return (
<div className="flex flex-col items-center">
<span
className={cn(
"font-black leading-none tabular-nums",
emphasized ? "text-6xl text-tee-strong" : "text-4xl text-clubhouse-ink",
)}
>
{Math.round(value)}
</span>
<span
className={cn(
"mt-1 font-bold uppercase tracking-wide",
emphasized ? "text-sm text-tee-strong" : "text-xs text-clubhouse-muted",
)}
>
{label}
</span>
</div>
)
}
function CompactNumber({
label,
value,
emphasized,
}: {
label: string
value: number
emphasized?: boolean
}) {
return (
<div className="flex flex-col items-center">
<span
className={cn(
"font-black leading-none tabular-nums",
emphasized ? "text-3xl text-tee-strong" : "text-xl text-clubhouse-ink",
)}
>
{Math.round(value)}
</span>
<span className="text-[0.65rem] font-bold uppercase tracking-wide text-clubhouse-muted">
{label}
</span>
</div>
)
}
function buildDiagramAria(
distances: Props["distances"],
hazards: DiagramHazard[],
player: Props["playerPosition"],
) {
const base = `Baneskisse. Senter ${Math.round(distances.middle)} meter til green. Din posisjon markert.`
if (hazards.length === 0) return `${base} Ingen hindringer.`
const list = hazards
.map((h) => `${h.label} ${Math.round(h.distanceMeters)} meter`)
.join(", ")
return `${base} Hindringer: ${list}.`
}